Games I have worked on
These are games I have worked on as a designer, a producer, or a mixture of both. This includes my work at Curse Box Studios (my own company) and as a contractor at Globant.
Madden NFL 25
(November 2023 - August 2024)
I had the privilege of being part of the team at Globant for Madden NFL 25.
It was my first experience with an AAA game, and no less than in the role of External Producer.
My responsibilities included managing communication between devs in EA and Globant's team.
Helping maintain a clear product vision while overseeing the production cycle and release of the product.
Proactively addressing risks and changes. At the same time identifying opportunities for improvement.
Collaborating closely with the Production leadership to manage priorities and align them with the project needs.
DC Legends (July 2022 - April 2023)
DC Legends is a Role-Playing Gacha mobile game launched in 2016 where players collect and form teams of Super-Heroes and Super-Villains from across the DC Universe, to participate in PVE challenges and compete in PVP against other players around the world.
I joined the team as a Live Ops Game Designer creating monthly content for the game, including Designing and Implementing Characters and Events (using the project proprietary tools).
I found a great opportunity to apply my storytelling skills (gained from my own visual novel and narrative gaming projects) on the Super Hero Challenges, an event where the new free characters are given some sort of narrative presentation on the game.
I used this to create a cohesive narrative that spans multiple months worth of events, instead of disconnected one-off stories.
Eyes Over Us (2021-2022)
This is an experimental game with a procedurally generated narration that chooses between different events and modifies the mental state and health of the characters based on that. The player can only influence the actions of the characters and not directly control them. Pablo was in charge of the writing and game design. This project was released in August 2022 to good critical reception
My Dream Sport Dating Simulator (2019-2021)
The second visual novel I worked on. Tried a different approach on the design giving it an open nature of the progression of the story as well as random events that provided bonuses or debuffs to different characters. Paired with the bizarre story, this element contributes to creating an out of the ordinary experience for the genre.
Attack Helicopter Dating Simulator (2017-2018)
I wrote the story and created the mechanics for this game, using the scripting system of the Renpy engine. In this project I worked alongside a publisher that helped incorporate changes into the product to better fit the visual novel market, which was new territory for the company at the time. The game is currently one of the most critically and commercially successful games from Curse Box.
Bleeding Border (2014-2015)
A 3D survival horror game made in Unity. The first commercial I worked on, writing the story, designing levels, enemies and mechanics. Published on Steam through its Greenlight program. Later the steam rights were sold to the publisher Volens Nolens Games, but Curse Box Studios retained all the rights over the IP and to the releases in other platforms.